31
Mar
2011
Hysteria

The Apple of My GoldenEye


      

Society’s dynamic culture encompasses an almost limitless variety of aspects. From literature to film, from language to cuisine, culture can be witnessed everywhere. Video games are no exception to this phenomenon, as they undoubtedly play an important role in our cultural roots. From their creation, video games have achieved widespread popularity and love, cementing them as a key part of our heritage. One specific game of importance is GoldenEye 007, as seen by its groundbreaking style, revolutionary multiplayer, and unprecedented gameplay elements.

Developed by Rare in 1997 for the Nintendo 64 console, GoldenEye was the first of its kind; although preceded by the legendary Doom, GoldenEye pioneered the first-person shooter genre on consoles, allowing them to achieve a more universal popularity. This switch from computer to console was unarguably successful, as can be shown by its 8 million copies sold worldwide- a record for the genre that held for a decade until the later release of Halo 3 in 2007. Instantly and unanimously, GoldenEye received praise from game critics everywhere, achieving a 96/100 average score on Metacritic based on 21 separate reviews. Such success and acclaim rarely comes undeserved, and GoldenEye certainly is worthy of its commendation.

Since its creation in 1953 by writer Ian Fleming, the James Bond series has not only been the longest running, but also the most financially successful English film franchise to this day. Originally a series of novels, it was quickly and successfully adapted to film. Nearly four decades later, the James Bond legacy finds itself going through another large leap: the transformation to the gaming industry. The plotline for GoldenEye is based off of the self-titled movie that was release about two years before the game itself. The main protagonist- as many already know- is James Bond, an agent for the British Secret Intelligence Service (SIS; commonly referred to as MI6). In this specific instance, James bond finds himself fighting to prevent a syndicate from using a satellite weapon against London to cause a global financial meltdown. However, instead of sitting through a two hour film at the movie theatre, the plotline is split into several ‘missions’ with a variety of objectives to complete in each specific case.

GoldenEye’s single player campaign is one of the major reasons it is viewed as such a revolutionary game. Through its multitudinous unprecedented gameplay aspects, GoldenEye forever changed how first-person shooters are created. One of these unprecedented aspects is the varied mission objectives, where each mission requires certain tasks to be fulfilled before the gamer can move on. Former games of the genre were primarily focused on the shooting and killing portion of gameplay, while GoldenEye introduced a unique blend of slaughter and strategy. IGN, giving the game a 9.7, praised the variety of the single player missions, stating that they “… [range] from nearly straight Doom-style play, to search-and-destroy missions, to a wide range of carefully designed information-acquiring levels.” The campaign also features three different difficulty levels, with each significantly harder than the last: not only do the enemies get stronger and more accurate, with each increase in difficulty there are even more objectives that the gamer must complete. The incorporation of stealth elements, rather than just the “run and gun” norm prior to its creation, is another unique trait of the game. GoldenEye introduced a new way of dealing with those pesky bad guys. Using silenced weapons, Bond can take out enemy soldiers and security cameras without being spotted. The gamer is thus forced to assess each situation he encounters; he must decide whether it is advantageous to burst in with a powerful yet loud gun, or the silent but weak variety. Going along with this idea of stealth, GoldenEye was also the first game of the genre to introduce a zoom-able sniper rifle, something that is an essential part of modern day first-person shooters.

But does the legacy of GoldenEye stop with its astounding single-player? Of course not. GoldenEye features multiplayer with several different game modes to choose from, the most popular and critically acclaimed of which being its Deathmatch mode. This Deathmatch mode is one that gamers nowadays know all too well: four players compete in an arena to get the most kills. The incorporation of this mode adds variety and longevity to the game, for even upon completing the single player story, there is still an infinite amount of fun to be tapped into if one has friends and a couple of spare controllers. GoldenEye’s multiplayer revolutionized the entire future of the gaming industry, for almost no successful modern day shooter can be found without the incorporation of this multiplayer Deathmatch mode. Though games such as Doom and Quake had a similar feature before the release of GoldenEye, the popularity of GoldenEye cemented Deathmatch as an irreplaceable aspect in first-person shooters.

GoldenEye 007 is widely considered to be one of the most influential games of all time, deftly evolving the first-person perspective action genre in a variety of ways. From its unique single-player experience and plot to its unparalleled gameplay and addicting multiplayer, GoldenEye paved the way for modern gaming. As society moves forward and progresses to new stages, it remains important to remember the past from which it came. GoldenEye is a truly significant part of our past, and a game that should never be forgotten.

Works Cited: 

"GoldenEye 007 for Nintendo 64 - GameRankings." GameRankings - Video Game Reviews from around the Internet. Web. 31 Mar. 2011. .

"Gamasutra - Features - The Gamasutra Quantum Leap Awards: First-Person Shooters." Gamasutra - The Art & Business of Making Games. Web. 31 Mar. 2011. .

Doug, Perry. "GoldenEye 007 - Nintendo 64 Review at IGN." IGN N64: Games, Cheats, News, Reviews, and Previews. 25 Aug. 1997. Web. 31 Mar. 2011. .

Image Credits: 

All images are screenshots taken from the game by me.

32 comments

finalfantasy, Fri, 2011-04-08 09:53

I really like the fact that this game is on the Canon because James Bond is such a cultural icon, as you stated, in movies, literature, and now videogames. That being said, may I join your team for the exhibit?

Hysteria's picture

Hysteria, Tue, 2011-04-12 12:26

Sorry I'm getting back to you so late, forgot to check the actual comments on the page.

Yeah, of course you can join.

Hey team. I don't see a contact option in your profiles, so I have to do this for now. I've already emailed Professor Whalen about it, so hopefully he can do something. Anyway, its pretty important to get the work distributed between us now, as all of the content and a draft of the essay is due on the 21st (the final paper and peer evaluations is due on the 28th). There's 7 items and 4 of us, so the fairest way is to give two items to three people and one (probably the toughest) to the other. I can't get screenshots or gameplay footage myself. I would prefer doing the development & publication info and the information on sequels & ports, though I'm fine with doing something else if you guys have already decided. For the essay, I would prefer the preservation one. Please respond to this before the weekend, because I'm sure we all have stuff to do and we can't have everything undecided until the last minute.

finalfantasy, Thu, 2011-04-14 21:20

Can I call dibs on the "Community" essay? I recently went to a James Bond lecture and now know a lot of things about the society surrounding literature and film that can be expanded to the videogame industry as well. If you can get back to me I'd really appreciate it! Thanks a bundle.

vochelli, Fri, 2011-04-15 09:20

Professor Whalen fixed the contact option in our user profiles, so we can communicate that way from now.

vochelli, Sat, 2011-04-16 11:11

Hey team. As you might know, there are a lot of James Bond games, and this raises the question of whether we need to include them all in the exhibit items that ask for information, cover art, and screenshots of them. I have contacted Professor Whalen, and he says we only need to concern ourselves with the games with Goldeneye label. This includes three games: Goldeneye 007 for the N64, Goldeneye: Rouge Agent (a game from electronic arts released in 2004), and Goldeneye 007 for the Wii. Here is a site with some basic information of them: Gamespot. I'm not sure if the Xbox, PS2, Gamecube, and DS versions of Rogue Agent all need to be cited individually, as well as the Wii and DS versions of the recent Goldeneye 007; for now, I would say just also include the DS versions of the game as separate items, since they were made by a different developer. I'll ask the professor to clarify this.

Loch's picture

Loch, Sat, 2011-04-16 12:24

For what it's worth, I can get screenshots and gameplay footage of 007 for N64. As far as the essays go, I'm cool with either the analysis or criticism essay, not being too picky here.

vochelli, Sat, 2011-04-16 13:17

Hey team. Loch, thanks for responding; now we just need to know what Hysteria and finalfantasy are going to do. I sent an email to Hysteria yesterday, but I haven't gotten a response yet, and he is the one who needs to confirm the choices. Unfortunately, since I really can't wait any longer, I'm just going to go ahead with what I already said: development/publication info and sequel/port info, and the preservation essay; I'll probably get done with the exhibit items today, and do the essay tomorrow, so I guess if someone would just die if they didn't do the preservation essay, there is still time. Sorry, but I just have too much to do to keep this in limbo.

vochelli, Sat, 2011-04-16 17:37

Hey everyone. finalfantasy was fine with doing the bibliography information, both of them. Loch, you can take whatever you want; just post it in these comments. I can already say that finding screenshots for Goldeneye: Rogue Agent will be difficult in creative commons, but since this game was a lackluster spin-off, I would think it doesn't meet the "significant iteration" clause of that item description, no one should have to worry screenshots for it. For cover art, that is easy to find, and since the cover art is the same for any of the games with multiple versions, the person who takes that should only have to include one each.

vochelli, Sun, 2011-04-17 14:00

Whoever is going to do the cover art, put it under the Publication and Development info section on the exhibit site. I already put the info about the games in there, and I thought it would make more sense to put the game cover art on the same page as it. Just add it as an item on their respective pages, and cite the image in the body writing.

vochelli, Tue, 2011-04-19 20:50

Hey guys. Most of the other exhibit items sounded more annoying than what I have to do, so along with the info for all of the games, I'll also do the cover art for all of them (probably the most efficient way of doing it too). I'll get it done tonight. Good luck on your stuff!

Sorry I haven't been on this page; for some reason I didn't receive comment notifications whatsoever.

I can get footage and screenshots easily from the Nintendo 64 version of GoldenEye 007 if that is still needed. That being said, it would probably be most appropriate for me to take the Analysis essay, as I have just bought the game and almost completed the campaign again, so I have reacquainted myself with the gameplay.

vochelli, Thu, 2011-04-21 20:35

Hey guys. It seems we still need to settle everyone's roles. So, I've done the game info for the original and for sequels and ports, and the cover art. I've also done the preservation essay. We need to rework the distribution of the rest of the exhibit items though, since there are only four left: screenshots, video, bibliography of scholarly sources, and bibliography of journalistic treatments. One person could take two of them, the others one each; or, perhaps each one of the three people could do an item each, and pool together on the remaining item? It is really up to your preferences what you think is fair. In my opinion, the bibliographies seem the most annoying, so two people should do one each, and the the last person does both screenshots and gameplay footage; but, I am not going to speak for anyone. All I can say is that it would probably be best to post what you want to do in this comments section, so everybody in the group can know what you are doing. The essays seem pretty set: I've done preservation, finalfantatsy wants to do community, Hysteria wants to do analysis, and Loch is fine with doing criticism.

Also, sorry for annexing the exhibit items and my essay; I just felt pressed last weekend, and wanted to get going on this right away. It turns out my early work was completely pointless though, since we had to put the stuff as items. I hope I didn't take anything that someone wanted to do, and all unfortunately all I can say is sorry if I did.

finalfantasy, Thu, 2011-04-21 23:10

Can I do one of the bibliographies? I can do the scholarly sources one :)

vochelli, Sat, 2011-04-23 11:56

Hey everyone. I forgot about this myself, so I thought I might as well remind everyone: you need to organize your items in exhibits. Just go to the exhibit page on that Omeka website, click edit next to ours, click add a section at the very bottom, and add as many pages as necessary to put your stuff in; the whole process is pretty self-explanatory. Since we are working with items, I would say put all of our items in the page format with 16 blue boxes, since that only shows items. Sorry if you knew this already.

Loch's picture

Loch, Sun, 2011-04-24 17:53

Suddenly this is confusing, haha.

So am I doing screenshots and gameplay footage, or are you gonna do 'em, Hysteria? I already have a few screenshots taken, but we don't have to use them, it's not really a problem. And I've got the criticism essay, then, that's cool. :)

D'you guys think it would be a good idea to maybe meet in the library one day this week and work everything out? This whole deal is...eh.

vochelli, Sun, 2011-04-24 20:42

I don't thing a meeting would be worth the trouble, since it seems everyone doesn't like writing comments here, so it would be too difficult to get everyone together at the same time. My original thought was for everyone to state what they wanted to do in this comments section, and if their preferences overlap, they can compromise; however, it seems I didn't state this intention clearly, or you guys want to do it another way. Please, just state what you want to do in these comments, or someone say they want to pick roles a different way. I'll try to contact Hysteria again to see what he wants to do, since it seems he doesn't check this page often, but the last time I contacted him, he didn't respond.

To Loch, I would say just do the screenshots item since you already started. Also, since I think the bibliographies would be the most annoying, also make the gameplay video. If you have any problems with that, just say so.

finalfantasy, I would say go ahead with the scholarly sources bibliography, and that's all you have to do.

Hysteria, that would leave you with the journalistic treatments bibliography if everyone accepts this.

I still don't think a meeting should be necessary, but if anyone wants still wants to here is my schedule:

Monday: Free whole day except 7-9pm
Tuesday: Free whole day except 7-9pm
Wednesday: Uncertain schedule except after 6pm, which I think would be pushing it too far.

Loch's picture

Loch, Mon, 2011-04-25 13:40

Criticism essay
Screenshots
Video.

Gotcha.

Hysteria's picture

Hysteria, Mon, 2011-04-25 15:00

Yes, I would be fine with taking the journalistic treatments bibliography if that's what is left. Also, I am free the rest of today and all of tomorrow if anybody wants to meet in the library as Loch requested earlier. I've already written my Analysis essay, so I'll get started on finishing the bibliography up.

finalfantasy, Mon, 2011-04-25 21:56

Are we meeting tomorrow? I can do tomorrow before 3pm if you guys want to meet up.

I don't think we need to do a meeting; its original purpose was just to get everyone settled on their parts of the project, which we've done now (everyone is clear on everything now, right?). If anyone thinks we need one, just say so.

vochelli, Wed, 2011-04-27 09:14

I checked the Criticism Essay in Omeka and it seems that a whole bunch of extra text (it looks like the formatting information) is right at the beginning of it. Loch, I suggest you get rid of that.

To everyone, make sure to double check what you write in your items, because I've had problems where the site cuts out part or all of my text after I write it.

Loch's picture

Loch, Wed, 2011-04-27 12:40

fixed regardless.

vochelli, Wed, 2011-04-27 16:11

Hey everyone. Just want to remind you that you need to organize your items into a page on the exhibit. Just click on edit in the exhibit page, and it lets you add pages at the bottom. The whole thing is self explanatory.

Loch's picture

Loch, Wed, 2011-04-27 16:33

The video is all finished and everything, but it takes so long to upload that the site automatically logs me out before it finishes.

I was thinking I'd just email prof. whalen the file, because it's not uploading for me.

vochelli, Wed, 2011-04-27 23:39

Hmm. That sucks. I would definitely say sending it to Professor Whalen is the best option.

Hysteria's picture

Hysteria, Thu, 2011-04-28 00:10

I added the journalistic treatments bibliography as a page; however, when I added the items and looked at the page on the site, the title blocked out half of the item links. After removing the page title and messing with it for a bit, it looks a bit better, but if anyone has any ideas on how to improve it (if looks really even matters much for this project), that'd be great.

Here's the link to the page with how it looks now:

http://canon.gameology.org/exhibits/show/goldeneye-007/journalistic-trea...

vochelli, Thu, 2011-04-28 09:54

The problem with the page was the "dark" theme, as it for some reason overlapped the titles; all I had to do was change the theme, and it looks fine now. I also took the liberty of uploading your essays into the essay page, and I wrote brief captions on what they are about; feel free to change them, of course. I wasn't able to find the community essay though, so you need to do that yourself finalfantasy; you still also need to make your page with the scholarly bibliography.

Other than that, thanks for doing your parts. Hope we do well on the project!

finalfantasy, Thu, 2011-04-28 10:06

Hey, guys, sorry I'm late in responding. I'm uploading my essay now (I wanted to finish editing), so once I do that I'll make the scholarly bibliography page. Thanks everyone for doing your part!

finalfantasy, Thu, 2011-04-28 10:10

If I can't figure out how to upload the essay to the essay page, could someone help me? Thanks :)

finalfantasy, Thu, 2011-04-28 10:37

I think I'm all done :) Thanks, everyone!

Post new comment

Filtered HTML

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <blockquote> <code> <ul> <ol> <li> <dl> <dt> <dd> <h2> <h3> <table> <tr> <td> <th> <h4> <object> <param> <embed> <iframe> <img> <div>
  • Lines and paragraphs break automatically.

Plain text

  • No HTML tags allowed.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.
By submitting this form, you accept the Mollom privacy policy.