SSBM: A Multiplayer Experience Like No Other


For my canonization project I choose the game Super Smash Brothers Melee for the Nintendo GameCube. Super Smash Bros. Melee (SSBM) is the sequel to the original Super Smash Bros. for the Nintendo 64. Super Smash was developed by the HAL Laboratory (the same creators of Kirby) and was published by Nintendo. It was first was first released in the U.S. in late 2001 along with the launch of the GameCube. Super Smash was probably the most important game for the GameCube because it helped solidify the GC with the other “next generation” consoles at the time (Xbox and PS2). There were many reasons for why I choose Melee over the original, or even the sequel (Super Smash Bros. Brawl). First of all the game just incorporates so many of everyone’s very Nintendo characters that basically anybody can relate to the game. Secondly, the gameplay sets it apart from any other fighting game like it. Also, the multiplayer is so respected that it has led to professional tournaments all around the world. These aspects of SSBM make a truly unique game and should be on our list of canonized games.

The characters in Super Smash really make it unique. Not only does it have some of the most famous characters in Nintendo history, it has the most famous characters in video game history. To start off you have the Mario Bros., Mario and Luigi. Mario is a timeless character and everyone knows who he is even if they you don’t play video games. Also, SSBM has characters like Link, Fox, DK, Pikachu, and many others. Super Smash Bros. cover a variety of games over different time periods. It has characters ranging from Mr. Game & Watch, who made his debut back in 1980, to characters like Marth and Roy who are from a series only that was only released in Japan at the time. As you can see SSBM covers an array of characters from different games. Though all of these characters are iconic in some way and are all important part of video games.

The gameplay is what really makes SSBM one of the best fighters of all time. It is so simplistic and arcade-like it is very easy to pick up. SSBM is played on a two dimensional arena. Meaning characters can only go forward and back, up and down. This is a pivotal part of the gameplay. Basically players have normal and special attacks and can jump and use a shield/dodge. The A button is for normal attacks and the B is for special attacks. Depending on which way the control stick is pushed when the button is pushed your character will do an attack/dodge with respect to that direction. For example, if you are trying to attack a character above you, one would simply push the control stick up and hit A. Each character has their own unique special moves, including a “special jump” that is done by pressing B and up. It is fairly self-explanatory and once the basics are obtained SSBM becomes an addicting fighting game to play with your friends. Once the gameplay is discovered one understands what moves to use at what times and the consequences of using the wrong move at the wrong time.

SSBM is so renowned for its multiplayer there are thousands of tournaments around the world still today. People have fallen in love with Super Smash’s simplistic controls and fast paced action. The controls allow for extremely competitive games in which every move one makes matters. If two players are at the same skill a match can be literally be decided on who makes the first mistake. Super Smash Bros. Melee has been praised by gamers all around the world. When it first came out it received very high reviews including a 9.6/10 from IGN, a 5/5 by Nintendo Power, and a 9.5/10 by Electronic Gaming Monthly. When looking across the internet for reviews almost every one I found was at least a 9/10 or an A, pretty impressive. What is also impressive is that SSBM is not a first person shooter or an RTS. It is a fighting game but not your average run of the mill fighting game. It is not like games like Marvel Vs. Capcom and Soul Caliber where it is one vs. one. This is where Super Smash really pulls away from any other game of the genre. The ability to have four fighters fighting at the same time on this two dimensional plane is very rarely seen, especially with the effectiveness of Super Smash Bros. Melee. The multiplayer is what really makes Super Smash what it is and will continue having people playing it together for many many years to come.

Hopefully you can see now why I choose Super Smash Bros. Melee to be canonized. First of all, there are no real games like it. To have a fighting game with the multiplayer capability like SSBM is almost unheard of. Super Smash offers a wide array of characters from a variety of video games. These characters each represent an important part of the Nintendo family of video games and are all important to video games themselves. The gameplay also makes it very unique. The simplistic control system of having all attacks being performed by the control stick and one button is genius. It is what makes SSBM what it is. Maybe what is most important about Super Smash is its multiplayer. The multiplayer has driven thousands of people to have tournaments all across the world (whether it be amateur or professional) to battle their favorite Nintendo characters against one another. All of these elements of Super Smash Bros. Melee are why I choose this game to be canonized. It is a truly unique game and can add a lot to our list.

Post new comment

Filtered HTML

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <blockquote> <code> <ul> <ol> <li> <dl> <dt> <dd> <h2> <h3> <table> <tr> <td> <th> <h4> <object> <param> <embed> <iframe> <img> <div>
  • Lines and paragraphs break automatically.

Plain text

  • No HTML tags allowed.
  • Web page addresses and e-mail addresses turn into links automatically.
  • Lines and paragraphs break automatically.
By submitting this form, you accept the Mollom privacy policy.