28
Apr
2011
Anonymous

gaming log entry (imported)

Karma Police


      

I decided to make a gaming log about karma’s effect on my playing of Fallout: New Vegas.  As common with many RPGs of modern time, there is a Good vs Evil character scheme that effects a variety of different aspects in the game.  Karma (as a tab on your in-game character sheet) in the Fallout Series is the reflection of all good and evil choices you make during the game.  An interesting fact I found is that in the original Fallout, this was called “Reputation” instead.  My theory on this change is that “Karma” implies that your character will be victim of the effects that his choices have,

28
Apr
2011
Anonymous

gaming log entry (imported)

Done with it All


      

I am done putting up with this piece of nonsense of a game. I am absolutely sick of it. I don’t care if I haven’t finished it. The game is just too easy and repetitive. I know I asked for something a bit less unfair in the beginning, but this is just ridiculous. My mages went from the embodiment of useless to massively overpowered, nearly unstoppable killing machines. That is not progression. It is exchanging one bad game play mechanic for another.

28
Apr
2011
Anonymous

gaming log entry (imported)

Brothers of the Apocolypse (continued)


      

I started by visiting the Brotherhood of Steel, a techno-religious organization, with its roots stemming from the American military and the government-sponsored scientific community from before the Great War.  I had come across this group when I played Fallout 3, and they aided my character in killing a Super Mutant Behemoth (basically the Godzilla of the super mutants), thus earning my trust and respect.  Even though my character in Fallout: New Vegas would not have known of these dealings, I still had a bias in favor of the group.

28
Apr
2011
Anonymous

gaming log entry (imported)

Brothers of the Apocolypse


      

One quest I recently played deals with some of the moral choices presented in Fallout: New Vegas.  The current leader of the New Vegas strip (basically the “capital” of the surrounding world) is a mysterious entity named just ‘Mr. House.’  He asked me to go find Benny (the man that killed me earlier in the game, to which I very eagerly got my revenge) and retrieve the platinum chip from him.  He was unaware, however, that I had already killed Benny and that the chip was already in my possession.

28
Apr
2011
Anonymous

gaming log entry (imported)

And Down We Go!


      

After sucking up my boredom following the gracious captain’s directions, I came upon a group of four wooden buildings, but nothing that looked a whole lot like a mine. I decided that I would poke around th buildings for lack of anything better to do.

28
Apr
2011
Anonymous

gaming log entry (imported)

Hard to the Core


      

As I stated in previous glogs, I decided to play Fallout: New Vegas on the hardcore mode when prompted at the beginning.  This isn’t a plain raise in difficulty (though there is an option in-game to raise difficulty as well), but instead it merely adds an additional challenge to the game: the player must constantly worry about necessities such as food, water, sleep, and weight when traveling the wastelands.

28
Apr
2011
Anonymous

gaming log entry (imported)

Into the Woods Part 3. Will it Ever End?


      

After remembering how much this blog is worth to my grade, I regained my courage and pushed farther into the woods of sharp teeth. Almost immediately I was set upon by a large group of Talon Mercs, who I quickly dispatched. I continued south through the woods until I walked straight into a palisade wall. After a bit of wandering I found the gate leading inside the wall, which surprisingly, was the least defended thing in the whole of these damned woods. Once inside the walls I was greeted by the Commander of the Talon Mercs defending the mine I was looking for and his personal escort.

28
Apr
2011
Anonymous

gaming log entry (imported)

Chapter 12: Wrap-Up


      

All in all, I’m not sure what to say about Bioshock. I enjoyed parts of it, certainly, and I definitely had to shake my head at other sections. For a game that is almost universally praised as being “one of the best” and “truly enlightening,” I don’t think I’m seeing the picture the way most people apparently are. Bioshock did not really make me think about any facet of human nature, nor did it enlighten me in some special way about morality and the choices related toward it. It was a fun ride, I suppose, but it wasn’t the groundbreaking, earth-shattering experience that I was promised.

28
Apr
2011
Anonymous

gaming log entry (imported)

Zombies…Really?


      

We all knew this was coming. Every good game has to have a zombie level. It’s absolutely crucial (for whatever reason) to include at least a few improbable levels in which your character mows down countless zombies for no other purpose really than to kill that many zombies. Borderlands impresses me, once again, not for […]

28
Apr
2011
Anonymous

gaming log entry (imported)

Interesting Gameplay


      

Gameplay has been in a sort of stasis for a period of the 90′s to early 2000′s. Gameplay has remained virtually the same over these decades, with little to no change in video games, with exception of better graphics (which is always directly correlated with hardware improvement). During this time frame, you had 1st person […]

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