28
Apr
2011
Anonymous
28
Apr
2011
Anonymous

gaming log entry (imported)

The Use of Simutology


      

Today’s FPSs have now been coded to do things that previous game programmers could only dream of accomplish. Shortcuts such as bullet teleportation and single viewpoint data flows have been replaced with real time ballistics and full map data streaming. Nearly the entire gaming community applauds these leaps in software and hardware that make these […]

28
Apr
2011
Anonymous

gaming log entry (imported)

Voip Messenging communities


      

My ventures into FPS war games have coincided with my introduction to using VoIP while playing video games online. VoIP is used to communicate between friends during online gameplay. normally, this VoIP program exists outside the constraints of the video game software itself, especially in the case of PC gaming. This allows alliances to be […]

28
Apr
2011
Anonymous

gaming log entry (imported)

Graphics vs. Gameplay: Why Nintendo outsells Xbox and the Ps3


      

When you talk to the average hard core gamer, you probably hear a lot of talk about graphics in video games. but most gamers are far from hard core, since video games are far more accessible today as they were decades ago. Now there are gamers of every type, and it seems pretty clear from […]

28
Apr
2011
Anonymous

gaming log entry (imported)

The Infinite Weapons Loophole


      

While playing Borderlands, I came across an interesting loophole in the game structure entirely by accident. It’s a shame, since it renders half of the major motivations for the player to continue playing the game completely pointless. One of the built in motivations in the game is the random weapons generator. After having this system […]

gaming log entry (imported)

Must Kill… Must Stop… What Must I do Again?


      

In one of my more exciting experiences in the Black Ops campaign, I was two places at one time… Literally.  My objective starting the mission, as the main character Mason, was to infiltrate a Russian ship with my good friend Victor Reznov.  Our goal was to find Dr. Stiener (the man who created the NOVA chemical) and kill him.

27
Apr
2011
Anonymous

gaming log entry (imported)

The Wonders of Modding


      

Lord Redivus. It just rolls off the tongue doesn’t it? No? Maybe it’s just me then. Anyway, I just got the coolest thing about being a lord: the right to possess your own custom banner! Now that’s what I’m talking about! Unfortunately, the banners the game provides aren’t so cool. I want something that’s going to stand out more. That’s where modding comes in. Thanks to my moderate amount of experience in modding Oblivion, I know a thing or two about using GIMP, and I know how to deal with the .dds texture files that the game stores its textures in. Finding the banner files was easy enough.

27
Apr
2011
Anonymous

gaming log entry (imported)

Switching Off


      

So after the disasters that occurred with my other character, I’ve decided to switch back to the other character for the time being that I mentioned earlier: Redivus. Whereas Corellius has been having no short end of trouble, Redivus has had a huge amount of success. He followed the same initial phase as Corellius did; defeating bandits, winning tournaments, building up an army, and then becoming a mercenary. Now whereas Corellius met defeat in his first massive scale battle, Redivus won victory after victory.

27
Apr
2011
Anonymous
27
Apr
2011
Anonymous

gaming log entry (imported)

What else?


      

Okay so what else is there to talk about? We’ve been through the game. BTW don’t even think of suggesting I play through it again. Nuh-uh. No way. The game was a little too uninteresting in relation to its length. Don’t get me wrong; it was an awesome game. Great plot. Intuitive game play. Exciting combat system. In-depth dialogue. Overall I really liked this game. I just, with most games I play, am not interested in going through it again. If ever. But I’ve learned a lot from this game in some weird and obscure way.

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