16
Jan
2011
Anonymous

gaming log entry (imported)

Starting the Legend of Zelda!


      

Today is my first time playing the original Legend of Zelda. It’s actually really hard. Your life starts out with 3 hearts. When your life is fully, you can throw your sword at your enemies. The problem is, when all of your enemies are throwing things at you, it’s really easy to get hit. When you’re hit, you lose half a heart and can’t throw your sword anymore. So you have to walk up behind your enemies to hit them. Since you can only move in four directions, up, down, left, and right, but not diagonally, this is also very difficult.

15
Jan
2011
Anonymous

gaming log entry (imported)

The Inaugural Introduction Introducing… stuff.


      

Mass Effect 2 was my choice almost immediately.  During my initial playthrough of the original game, I found myself constantly awed by the near cinematic quality of the character interactions and the fluid animations that made the game so much more immersive than its RPG peers such as Fallout 3, where the emphasis was almost entirely on barely-concealed statistical checks and die rolls. The original game eliminated a lot of the issues I had with other games in their impossibilities.

14
Jan
2011
Anonymous

gaming log entry (imported)

Little Big Planet 1


      

The original Little Big Planet was a game exclusive to the PS3 made by England-based developer Media Molecule. The main point of the game is expressed by its tag-line, “create, play, and share,” and the player could create, play, and share 2-D platforming levels with an online community. Overall, the game was about expression and freedom for the player.

14
Jan
2011
Anonymous

gaming log entry (imported)

Little Big Planet 1


      

The original Little Big Planet was a game exclusive to the PS3 made by England-based developer Media Molecule. The main point of the game is expressed by its tag-line, “create, play, and share,” and the player could create, play, and share 2-D platforming levels with an online community. Overall, the game was about expression and freedom for the player.

13
Jan
2011
Anonymous

gaming log entry (imported)

Sequence One: Ignorance is Bliss


      

Alright, Just finished playing through the introduction and Sequence One of Assassin’s Creed II. So far, very impressed. My only reservation, is that it really jumps into the story right where Assassin’s Creed I left off. This isn’t a problem for me, however if someone started the game and hadn’t played the first one then they might be a little lost. Not completely lost though. Assassin’s Creed II starts out with a basic recap, but almost too basic.

13
Jan
2011
Anonymous

gaming log entry (imported)

First Time Playing


      

My roommate recommended I play Half-Life 2 when I told him about this assignment. 30 seconds after the game started I realized I didn’t know a single thing about the Half-Life franchise, so I quickly asked him to sum the first game up for me in a few sentences. When I was caught up, I began playing.

13
Jan
2011
adminl

article

More Reading


      
Walter Benjamin

This website is slowly coming together. If you are a student in the class, please create an account through the link on the right. When you create a username, make sure it is something unique and pseudonymic. It should NOT, in other words, be the same as your UMW ID or some modification of your name (i.e. zwhalen). DO, however, supply your Real Name in the account setup, so that I know who you are.

Also, for Tuesday, please read The Work of Art in the Age of Mechanical Reproduction, by Walter Benjamin. This essay was written in 1936, but I want you to read it as a response to Roger Ebert.

11
Jan
2011
adminl

article

Welcome


      

This website is not yet really available, but it will soon be the hub for just about everything we do in this class. For now, here's some homework:

By Thursday, Jan 13, please read the following:

+ Chaplin, Heather. “Is That Just Some Game? No, It’s a Cultural Artifact.” _The New York Times_ 12 Mar. 2007. Web. 3 Nov. 2010. http://www.nytimes.com/2007/03/12/arts/design/12vide.html?ex=1331352000&...
+ Ebert, Roger. “Video games can never be art.” _Roger Ebert's Journal_ 16 Apr. 2010. Web. http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html
+ Ebert, Roger. “Okay, kids, play on my lawn.” _Roger Ebert's Journal_ 1 July 2010. Web. http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html

Come to class prepared to discuss and respond to these arguments. In particular, pay close attention to Roger Ebert's argument, and consider his insights carefully. What is he assuming about the nature of art and the nature of videogames? How does taste factor into these assumptions? How does the initiative described in the NYT article deal with similar assumptions about culture?

Also, please make sure you have an account on umwblogs.org by Thursday, and come up with at least 2 game ideas for your glog.

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